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Software and Web Development for Media, Creators and Advertising

A global creator-monetization platform with subscriptions, donations and crypto payouts, a city-quest bot that has been in production for six years, 3D promo landings, and portfolio sites for production studios.

Software and Web Development for Media, Creators and Advertising

Brands we work with

About the Service

Media businesses monetize attention, and attention is unusually unforgiving of slow software. A creator platform that drops a payment loses the creator, not just the transaction; a promo page that takes four seconds to render loses the audience the campaign paid for. Momentum Squads builds for that end of the market: creator platforms, promo and campaign landings, studio and agency sites, and interactive formats that are products in their own right.

The most substantial of these is Felen, a global content-monetization platform. Creators earn through subscriptions, donations and product sales; the platform combines real-time WebSocket interaction with a custom payment aggregator that routes transactions across providers, processes both fiat and cryptocurrency, takes 0% on charity donations, and rests on a queue system that prevents duplicate or fraudulent charges under high load. Handling other people's earnings sets the engineering bar, not the design brief.

Interactive content can be the product itself. AQuest is a Telegram chatbot running location-based city quests across Israeli cities, monetized through access codes and used by both locals and tourists — and it has been live and earning for more than six years. That longevity is the point: most content formats are built for a campaign, and this one was built to keep running. Related work sits under educational chatbots and quests.

At the promotional end, Streamboost is a promo landing for a creator-focused tool built around bold 3D animation and a fast-loading scroll experience — heavy visuals that still have to load quickly, which is the actual engineering problem behind most "make it impressive" briefs. And for agencies and production studios, Shmatko Advertising Production is the straightforward version: a responsive corporate site presenting signage, lightboxes and vehicle branding, with a portfolio doing the selling and contact forms doing the converting.

An honest note on scope. We build the software; we are not a production house or a content studio. We do not shoot video, write editorial, run channels or produce campaigns — and where a project needs those, you will get better results commissioning them from people who do that full time. What we bring is the platform underneath: payments that do not double-charge, pages that stay fast when the visuals are heavy, and formats that keep working years after the launch post.

With us, you get not just development, but a reliable technology partner ensuring your business success.

Technologies we work with *

Frontend:

JavaScript JavaScript
TypeScript TypeScript
SASS SASS
CSS CSS
HTML HTML
TanStack TanStack
Redux Redux
Tailwind Tailwind
Next.js Next.js
React React

Backend:

Celery Celery
Flask Flask
aiohttp aiohttp
SQLAlchemy SQLAlchemy
Python Python
FastAPI FastAPI
Django Django

DB:

MySQL MySQL
Kafka Kafka
RabbitMQ RabbitMQ
MongoDB MongoDB
Redis Redis
PostgreSQL PostgreSQL

AI:

LlamaIndex LlamaIndex
Qdrant Qdrant
ChromaDB ChromaDB
Embed chain Embed chain
Copilot Copilot
Gemini Gemini
ElevenLabs ElevenLabs
Mistal Mistal
OpenCV OpenCV
OpenAI OpenAI
LangChain LangChain
Keras Keras
TensorFlow TensorFlow

Chatbot:

Web Web
Instagram Instagram
Messenger Messenger
WhatsApp WhatsApp
Viber Viber
Telegram Telegram
* We explore new technologies every day, but they might not be included in this list

Our Reviews

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Anton Yurash, CEO, Founder at Momentum Squads

Anton Yurash

CEO, Founder

Yevhen Panchoshniy, Business Development Manager at Momentum Squads

Yevhen Panchoshniy

Business Development Manager

Frequently Asked Questions

Who do you build for in media and content?
Creator platforms and marketplaces, individual creators and tools built for them, advertising production companies and agencies, and interactive-content projects. Concretely: a global creator-monetization platform, a city-quest chatbot in commercial production for six-plus years, a promo landing for a creator tool, and a corporate site for an advertising production studio.
Can you build subscriptions, donations and payouts for creators?
Yes — Felen does all three. Subscriptions, donations and product sales run through a custom payment aggregator that routes each transaction to the right provider, processes fiat and cryptocurrency, and uses an idempotent queue so a retried request cannot charge twice. When you are handling other people's earnings, that reliability is the product; the interface is the visible half.
Can you handle crypto payments?
Yes. Felen processes both fiat and cryptocurrency through the same aggregator. Worth saying plainly: we build the payment engineering, not the regulatory position. Which assets you may accept, in which markets, and what that means for your reporting are decisions for you and your advisors — we implement the rules, we do not set them.
Our brand needs heavy visuals. Will the site still be fast?
That is the actual brief behind most "make it impressive" requests, and it is an engineering problem more than a design one. Streamboost combines bold 3D animation with a fast-loading scroll experience because the loading strategy was decided alongside the visuals rather than after them. Retrofitting performance onto a finished heavy design is the expensive path — and usually ends in cutting the visuals anyway.
Can an interactive format like a quest actually make money?
AQuest has, for more than six years — location-based quests across Israeli cities, monetized through access codes and used by locals and tourists alike. The durable part was the monetization model, not the novelty: access codes work without an app store, without a subscription and without ongoing content production, which is why it kept running long after most campaign formats would have stopped.
Do you produce the content — video, copy, campaigns?
No, and we would rather say so than take the work. We build the software: platforms, sites, bots, payments and the systems behind them. Video, editorial, channel management and campaign production are somebody else's craft and you will get better results commissioning them separately. Where the two meet, we make sure the platform does not constrain what your content people want to publish.
Can our team publish and update content ourselves?
Yes — for a media business that is a requirement, not a nice-to-have, because your publishing cadence should never depend on our availability. We hand over a CMS or admin panel covering everything you should be able to change alone, and we say plainly at the start which parts stay technical. Shmatko's site was built around exactly that: a portfolio the studio keeps current itself.
How do we start?
With a call about what you are monetizing and where it currently leaks — a payment step, a load time, a manual process, a format that dies after its launch week. The answer decides the shape of the project far more than the technology does, and it is usually clear within one conversation whether you need a platform, a page, or something considerably smaller than you were planning.

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